
Super jumping: If you let go of the jump button at the top of Mario's jump he will jump higher than if you were to hold the jump button. I abuse this while running right in order to move further ahead a few pixels and save some frames.

Corner boosting: If you jump at the edge of a texture (like a block) just right the game will force Mario out a few pixels. I understand how hard it is to keep the site running smoothly and especially keeping the site active. I would also like to thank SpeedDemosArchive for having useful guides and programs for recording and encoding quality runs as well as hosting a site for speedruns. Without the constant friendly competition for world record this game wouldn't be as optimized as it is now. I want to thank Controllerhead, Mugg1991, Piraeus, Ihsoy, and Elmagus for racing the game together with me on SpeedRunsLive, finding new tricks, and pushing the game to the limit. I started on emulator and switched to console (purchasing the necessary items) after getting confident in running the game. I considered speedrunning this game after watching Controllerhead trade world record in this game back and forth with Mugg1991 for a month or so. I'm not sure how little me had the patience to game over the dozen or so times that I did. Suddenly you game over, lose all 6 golden coins, and have to kill all 6 bosses again before attempting Wario again. For casual play the game is pretty easy until you hit the castle and try to kill Wario. I spent probably a week struggling to beat Wario's Castle on my giant green brick of a Gameboy before I finally beat it.

I picked up this game as a kid when I traded a friend my Dragon Warrior Monsters cartridge for it.
